<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Vite on Kaisekukun</title><link>https://netguide.jp/en/tags/vite/</link><description>Recent content in Vite on Kaisekukun</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Kaisekukun</copyright><lastBuildDate>Sun, 10 May 2026 12:00:00 +0900</lastBuildDate><atom:link href="https://netguide.jp/en/tags/vite/index.xml" rel="self" type="application/rss+xml"/><item><title>Advanced Tuning for Vite Build and Bundling Performance</title><link>https://netguide.jp/en/software/vite-build-performance-tips/</link><pubDate>Sun, 10 May 2026 12:00:00 +0900</pubDate><guid>https://netguide.jp/en/software/vite-build-performance-tips/</guid><description>&lt;img src="https://netguide.jp/img/thumbnail/vite-build-performance-tips-en.png" alt="Featured image of post Advanced Tuning for Vite Build and Bundling Performance" /&gt;&lt;p&gt;Keep your Vite builds extremely fast using custom bundling settings and caching layers.&lt;/p&gt;
&lt;p&gt;Vite is lightning-fast out of the box, but as codebases expand, production builds can slow down due to heavy Rollup compilation stages. This guide outlines how to optimize your builds using &lt;code&gt;manualChunks&lt;/code&gt;, esbuild minification settings, and dependency pre-bundling configurations.&lt;/p&gt;
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&lt;h2 id="1-code-splitting-balancing-asset-sizes"&gt;1. Code Splitting: Balancing Asset Sizes
&lt;/h2&gt;&lt;p&gt;By default, Vite bundles your application code into unified scripts. To prevent downloading unnecessary JavaScript during the initial page load, developers must implement robust code-splitting strategies.&lt;/p&gt;</description></item></channel></rss>